Design thinking methods for AI projects

41 methods across six phases. Each page explains what the method is, when to use it, how to run it step by step, what to watch for and what you leave with.

Understand: learn how the work really happens

A picture of the people, the work and the pain.

Frame: agree the problem

A statement and questions to answer.

  • How Might WeA problem turned into an open question30 minutes · 3 to 15 people
  • Problem StatementWho needs what, and why it matters30 minutes · 3 to 10 people
  • Jobs-to-be-Done StatementThe progress someone is trying to make30 minutes · 3 to 10 people
  • Five WhysRoot cause, by asking why again and again20 minutes · 2 to 8 people
  • Is / Is-NotThe boundary of the problem30 minutes · 4 to 15 people
  • Issue TreeA problem split into parts that do not overlap45 minutes · 3 to 8 people
  • FishboneCauses grouped by category40 minutes · 4 to 12 people
  • Affinity ClusteringMany notes sorted into themes40 minutes · 5 to 30 people
  • Success Criteria and ConstraintsWhat good looks like, and what limits the answer30 minutes · 3 to 12 people

Ideate: generate options

Many ideas, then a few cards.

Select: choose what to take forward

Ideas placed and ranked on agreed criteria.

Prototype: make it tangible

Something people can react to.

Test: learn before building

What held, what did not, what changes.

  • Pre-mortemFailure causes listed before the test30 minutes · 4 to 15 people
  • Experiment CardA test and its pass mark25 minutes · 1 to 8 people
  • Feedback GridLikes, wishes, questions and ideas30 minutes · 2 to 15 people
  • Trust and Oversight CheckThe points where a person must step in35 minutes · 3 to 10 people
  • Learning LogWhat we learned, and what changes20 minutes · 1 to 15 people

New to this? Read design thinking for AI projects and how to run a workshop, or use the method finder to pick methods for your group.

Questions

What are the main design thinking methods?

This guide covers 41 methods in six phases: Understand, Frame, Ideate, Select, Prototype and Test. Each has a page that explains what it is, when to use it, how to run it step by step and what to watch for.

Which design thinking method should I start with?

Start where the group is stuck. If nobody agrees who is affected, use a Stakeholder and Impact Map. If the problem keeps being described differently, use Is / Is-Not and a Problem Statement. If you need many ideas fast, use a Structured Brainstorm or Crazy 8s. The method finder recommends methods for your group size, time and setting.

Are the templates free?

The 30 methods in Understand, Frame, Ideate and Select are in the free Workshop Toolkit, each with a guide page and a printable canvas. The Prototype and Test methods are in the paid Prototype and Test Pack.